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− | {{Infobox Character |
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− | |name = Dante |
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− | |image = [[File:Avatar dante 1.png|250px]] |
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− | |franchise = ''[[Devil May Cry]]'' |
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− | |caption = '''''HALF ANGEL, HALF DEMON''''' |
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− | |games = ''[[PlayStation All-Stars Battle Royale]]'' |
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− | |firstgame = ''[[Devil May Cry]]'' |
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− | |rival = [[Nariko]] |
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− | |voice = [[Tim Phillips]]|tier = High}} |
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==Overview== |
==Overview== |
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Dante is the epitome of high-risk, high-reward. Although, he has very extended combos and kill confirms, his playstyle is very unsafe. The most notable example of this is his neutral jab which can easily be punished with a super or attack leading to an [[AP Burst|AP burst]]. Dante's airgame has been improved due to the [[Updates|recent patch]] but is still very mediocre. Some of Dante's moves have absolutely no application as well, such as his grounded down triangle move. Dante's bold cancelling capabilities, however, make up for his flaws. All of Dante's square moves can cancel into triangle moves which cancel into circle moves. This is symbolized by the orange circle that surrounds Dante as soon as he cancels an attack with another. Furthermore, his angel dash can be cancelled into another square move. This allows the empty cancel to work; the player must rapidly press a series of inputs that allow Dante to "cancel" the angel dash and extend his combo or confirm a level 2 kill. This system of high-risk, high-reward is what defines Dante as a character. |
Dante is the epitome of high-risk, high-reward. Although, he has very extended combos and kill confirms, his playstyle is very unsafe. The most notable example of this is his neutral jab which can easily be punished with a super or attack leading to an [[AP Burst|AP burst]]. Dante's airgame has been improved due to the [[Updates|recent patch]] but is still very mediocre. Some of Dante's moves have absolutely no application as well, such as his grounded down triangle move. Dante's bold cancelling capabilities, however, make up for his flaws. All of Dante's square moves can cancel into triangle moves which cancel into circle moves. This is symbolized by the orange circle that surrounds Dante as soon as he cancels an attack with another. Furthermore, his angel dash can be cancelled into another square move. This allows the empty cancel to work; the player must rapidly press a series of inputs that allow Dante to "cancel" the angel dash and extend his combo or confirm a level 2 kill. This system of high-risk, high-reward is what defines Dante as a character. |
Revision as of 21:07, 20 May 2022
Overview
Dante is the epitome of high-risk, high-reward. Although, he has very extended combos and kill confirms, his playstyle is very unsafe. The most notable example of this is his neutral jab which can easily be punished with a super or attack leading to an AP burst. Dante's airgame has been improved due to the recent patch but is still very mediocre. Some of Dante's moves have absolutely no application as well, such as his grounded down triangle move. Dante's bold cancelling capabilities, however, make up for his flaws. All of Dante's square moves can cancel into triangle moves which cancel into circle moves. This is symbolized by the orange circle that surrounds Dante as soon as he cancels an attack with another. Furthermore, his angel dash can be cancelled into another square move. This allows the empty cancel to work; the player must rapidly press a series of inputs that allow Dante to "cancel" the angel dash and extend his combo or confirm a level 2 kill. This system of high-risk, high-reward is what defines Dante as a character.
Moveset
- Hacker - - Dante swings Rebellion rapidly in a four-hit combo (starts with a double-handed downward slash, a single-handed slightly upward horizontal slash, another single-handed slightly downward slash, and finishes by spinning and slashing horizontally, knocking opponents back).
- Karma - or + - Dante swings Osiris in front of him in a multi-hit combo (starts out with a heavy horizontal swing, spins the scythe overhead to hit multiple times, and finishes with a heavy downwards swing).
- High Time - + - Dante does a single-handed upward slash with Rebellion, launching the opponent into the air. Can hold Square to follow the enemy into the air.
- Tremor - + - Dante slams the arbiter into the ground, causing a small shockwave that launches the opponent upwards.
- Aerial Rave - (Air) - Dante swings Rebellion thrice in the air (starts with a single-handed downward slash to the right, another downward slash, this time to his left, and finishes with an uppercut slash).
- Hanger - or + (Air) - Dante swings Osiris in front of him in a multi-hit combo (starts out with a heavy horizontal swing, then spins while swinging twice, and finishes with a heavy uppercut).
- Roulette Spin - + (Air) - Dante swings Rebellion in a 2-hit attack (does a ranged uppercut slash, and finishes by spinning and slashing again).
- Helm Breaker - + (Air) - Dante descends and slams the ground with Rebellion, creating a small wave of impact that knocks the opponent down.
Note: All triangle moves do not cause hitstun and thus do not directly trigger an AP burst.
- Ebony and Ivory Quick Shot - - Dante stands in place as he fires his pistols, finishing with a second round of quadruple shots.
- Ebony and Ivory Rushdown - or + - Dante spins forward while firing his pistols, finishing with another round of shots.
- Rising Rainstorm - + - Dante leaps into the air while firing his pistols.
- Gun Flurry - + - Dante quickly fires his pistols on either side of him, before turning slightly to fire (with his right handed gun to the left, and left-handed gun to the right over his shoulder), then turns again to fire a final round of shots.
- Aerial Ebony and Ivory Quick Shot - (Air) - Same as the ground version.
- Aerial Ebony and Ivory Rushdown - or + (Air) - Dante flips forward in mid-air and fires his pistols.
- Inverse Rainstorm - + (Air) - Dante spirals into the air while firing his pistols.
- Aerial Descending Rainstorm - + (Air) - Dante falls down while firing his pistols.
- Parry - - Dante blocks with his sword. If an opponent strikes him, he counters with a quick upward slash with Rebellion.
- Angel Dash - or + - Dante does a dash forward, passing through any opponents.
- Shredder - + - Dante rapidly spins Osiris in front of him, hitting the opponent multiple times and launching them into the air.
- Arbiter Hurl/Flush - + - Dante throws the arbiter, launching opponents into the air.
- Aerial Parry - (Air) - Same as grounded version.
- Aerial Angel Boost - or + (Air) - Same as grounded version.
- Aerial Shredder - + (Air) - Same as grounded version.
- Aerial Arbiter Hurl/Flush - + (Air) - Same as grounded version.
(Throws)
- Kicker - or - Dante does a roundhouse kick forwards, sending the enemy away.
- Payoff - - Dante grabs the opponent and does a gut punch, knocking the opponent up into the air.
- Hammer Punch - - Dante jumps off the opponent's back, and comes down with a punch that knocks them down.
Icon | Super description |
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Rebellion Triple/Overdrive - Dante swings his sword, Rebellion, while holding it in reverse grip three times, unleashing a fire shock wave on the last swing that moves forward. | |
Stinger - Dante rushes forward with Rebellion covered in energy, stabbing through anyone in his path. | |
Level 3 |
Devil Trigger Unleashed - Dante transforms into his Devil Trigger form (growing white hair and red aura on his clothing), and slows down opponents' movements. All his attacks can kill (except Angel Dash). When an opponent respawns, they are not slowed down, but are still susceptible to Dante's instant kills. |