Level 2 Supers are in the middle in terms of power and effectiveness between Level 1 Supers and Level 3 Supers. So far, they all seem to last longer than Level 1 Supers, be easier to control, and have a larger range. The biggest difference between level 1s and 2s is the fact that level 2s can only be stopped by other supers, whereas lv 1s could be stopped by taking damage.
Evil Cole unleashes an Ionic Drain. Any opponents around him will be knocked out after a brief moment. The Ionic Drain will also remove AP from opponents knocked out by the player, allowing Evil Cole to pick it up from the ground.
Jak transforms into Dark Jak, which causes an intial stun to opponents directly in front of him both on ground & air, leaps up and performs his trademark Dark Bomb attack on the ground. Opponents will also be knocked out from touching Dark Jak while performing the Dark Bomb.
Dante performs the Stinger attack, slowly charging up before making a long, blinding dash forward, stabbing and knocking out any opponents in his path.
Nariko gains access to a large cannon onstage for a short amount of time, allowing her to freely fire at opponents, instantly killing those in range of the cannon's shots.
Raiden performs his Zan Datsu attack, which freezes nearby opponents in place. Raiden's square attacks are replaced with a short ranged dash attack and can instantly knock out opponents. Using the right analog stick will allow Raiden to stun and cut apart opponents in his range, resulting in them dropping some of their AP.
Sir Daniel holds up the Golden Chalice, releasing a large vertical beam and 3 souls that home in on opponents for about 4-5 seconds. Coming into contact with any of the energy released from the Golden Chalice will result in a knock out.
Emmett summons supplies to drop from the sky, crushing any opponent underneath them. The explosion of rift energy afterwards also knocks out any opponents close enough.
Zeus starts to glide around the stage. When the super meter completely drains out, he'll trigger a thunderous explosion. This also can be manually triggered with a single button press.
Isaac overcharges his Kinesis Modulator and releases a large field burst of electricity around him. Opponents caught in the burst will be thrown to the edge.