Overview[]
Drake uses a variety of guns and hand-to-hand combat skills. His diverse move-set allows him to fight at practically any range.
Of Drake's grounded standard moves, the most utility comes from his Brutal Combo or Haymaker. Slide Attack can allow Drake to slide along the ground a short distance, but leaves him dangerously open on block or whiff. His aerial moveset is diverse and gives him many options to attack from the air where tends to be most vulnerable against multiple opponents.
Run and Gun is probably the most-used attack among most Drake players and for good reason: it's strong for approaching, retreating, and linking/finishing combos. It has quick startup and recovery but can be unsafe on whiff. One attack that is used often is Coverwall, which grants Drake with a protective concrete barrier and multiple different options to deal with his opponents, such as launching a grenade or two different weapons to use for blind firing. When using Coverwall against the outer confines of the stage, Drake is nigh invincible unless an opponent has a reliable projectile to hit him from above.
All of Drake's finishers are very strong, although Stone Pillar is used most due to it's range and immense power. Drake has many setups he can use to put opponents into position, such as comboing it directly from Run and Gun or with Tranquilizer Dart Gun when opponents attempt to approach.
Drake's only true weaknesses is his lack of reliable defense against characters built for 1v1 play. In 1v1 situations, Drake's defensive crowd-control playstyle becomes less useful and makes for somewhat neutral matchups against characters built for speedy, single target burst damage such as Dante or PaRappa. As such he is required to attack them head-on which he suffers with due to heavy starting lag on most of his melee moves and weakness when in midair.
Due to his large amounts of utility and ranged power, Drake is a very strong character in all game modes and is often considered to be one of the best characters in the game. With almost no downsides and a wealth of options for both offense and defense, Drake is prepared to readily take on anyone in the cast and almost always come out on top. While PlayStation All-Stars Battle Royale has no official tier list, it is almost universally agreed upon that Drake is the hottest contender for top spot.
Movelist[]
- Brutal Combo - - A melee combo with three random finishers (a right hook, an uppercut, or a front kick).
- Haymaker - or + - Drake does a leaping punch.
- Throw Grenade - + - Throws a Mk-NDI grenade, which explodes after a few seconds.
- Slide Attack - + - A sliding attack that trips the opponent.
- Punt Kick - (Air) - A forward kick.
- Drop Kick - or + (Air) - A dropkick that knocks the opponent away.
- Throw Grenade - + (Air) - Same as the ground version.
- Double Swing - + (Air) - A double swinging punch attack.
- Run and Gun - - Equip the AK-47. Hold Triangle to fire up to three shots. Pressing or will make Drake move left or right (can even move while firing). Pressing in close proximity while firing will cause Drake to perform a close-range melee attack with the rifle stock.
- Magnum - or + - Drake fires a Wes-44 magnum revolver, knocking away the opponent.
- Grenade Launcher - + - Drake fires a M32-Hammer grenade launcher
- Gau-19 Heavy Machine Gun - + - Drake fires a GAU-19 gatling gun, creating a stream of bullets that deal multiple hits and knocks the opponent away.
- Rope Swing - (Air) - Swing along a rope while firing the AK-47.
- Magnum - or + (Air) - Same as the grounded version.
- Grenade Launcher - + (Air) - Same as the ground version.
- Uzi Spray - + (Air) - Drake fires a Micro-9mm at a downward angle.
- Oil Drum - - An oil drum is kicked forward. Trips any opponent in the way and knocks them away if hit by the explosion afterwards.
- Tranquilizer Dart Gun - or + - Drake fires a tranquilizer dart gun at the opponent, temporarily incapacitating them.
- Zipline - + - A diagonally downwards slide along a zip line.
- Coverwall - + - Protects himself using a concrete barrier. Pressing in the opposite direction causes Drake to move to the other side.
- Oil Drum - (Air) - Same as the ground version.
- Tranquilizer Dart Gun - or + (Air) - Same as the ground version, only fired diagonally downwards.
- Zipline - + (Air) - Same as the ground version.
- Ledge Fall - + (Air) - Debris appears underneath Drake and drops to the ground as Drake falls with it.
- Mighty Kick - or - Grabs the opponent by the shoulders and kicks them away.
- Flip Up - - Grabs the opponent by their feet and flips them straight up into the air.
- Back Punch - - Drake punches the opponent, dropping them to their knees, then punches them again.
(Trigger Moves)
- Item Pick-up -
- Block - - Drake blocks attacks by putting his hands in front of his face, in a style similar to martial arts fighters.
- Evade - + or - Drake rolls along the ground.
Icon | Super description |
---|---|
Propane Tank - Drake tosses a propane tank and shoots it, killing anyone in the explosion. | |
Stone Pillar - Drake pushes over a large pillar, crushing any opponents underneath it . | |
El Dorado Sarcophagus - The El Dorado sarcophagus appears and opens, turning all fighters into Descendants from Uncharted: Drake's Fortune. Drake also gains access to Eddy Raja's golden gun. |