PlayStation All-Stars Wiki

"This? This is the handiwork of the pretender? It looks like a mortal child's plaything! "


The Rival Arena is a stage in PlayStation All-Stars Battle Royale that is original to the game. It was originally only playable during arcade mode though was subsequently made available to all other modes in patch 1.07.

Stage Description[]

The Rival Arena is similiar to the Boss Arena as they are both composed of a large platform made of polygonal pillars that floats through a dark space where PlayStation's XMB waves and button icons fly throughout the background. The most noticeable differences between the two is that the Rival Stage lacks the stage hazards of the Boss Arena and the background in the Rival Arena is blue compared to the purple backdrop of the Boss Arena. The pillars in Rival Arena are much higher than in the Boss Arena, and the later has purple crystals in the background while the former does not. At the top are grey clouds with purple lightning, meaning the fight with Polygon Man is about to begin.

Music Type[]

Here are the list of characters how their rival battle music are played:

Heavy Version[]

Icon Kratos.pngIcon SweetTooth.pngIcon Radec.pngIcon GoodCole.pngIcon BigDaddy.pngIcon Dante.pngIcon Nariko.pngIcon Raiden.pngIcon KatGR.pngIcon EmmettGraves.pngIcon Zeus.pngIcon IsaacClarke.png

Rival Arena (Heavy) - Cutscene 

  Rival Arena (Heavy) 

Light Version[]

Icon Parappa.pngIcon FatPrincess.pngIcon SlyCooper.pngIcon NathanDrake.pngIcon EvilCole.pngIcon Ratchet.pngIcon Jak.pngIcon Heihachi.pngIcon Sackboy.pngIcon SirDaniel.pngIcon Spike.pngIcon Toro.png

Rival Arena (Light) - Cutscene 

  Rival Arena (Light) 


  • The Rival Arena could be based on the PlayStation 2 launch screen where if the player has a memory card full of data the console would display rectangle towers, the hexagon shapes seems to be based off the hexagonal shape displayed on the save and load game screens on the PlayStation 3.
  • The Graveyard and Rival Arena are the only two non-Training stages to not have any hazards.
    • The Rival Arena is the only non-training stage to not have both any hazards and no secondary representation.
  • The flowing PlayStation symbols may resemble the Web Browser LiveArea screen of the PSVita.
    • In fact, it may also resemble as sparkles on the PS3's XMB wave.
    • It may also be used as an inspiration for the background theme of the current PlayStation campaign, Greatness Awaits.
  • The Rival Arena is the only stage to have 2 different songs play during the fight based on the Player 1 characters whom fought their rival in Arcade Mode.
    • If the stage is selected during a Versus or Online match, the music will change depending if the Player 1 is Light or Heavy.
  • There was a glitch that prevented the music from being heard, making the entire match silent on the stage. The patch released on February 26th fixed the 'music glitch'.
  • Sackboy, Sir Daniel, Big Daddy, and Radec are the only characters who have a different variant of the music compared to their rival, with the former two having the light version while the latter two have the heavy version.
  • Nathan Drake, Evil Cole and Heihachi are the only realistic characters to have the Light rival themes.
  • Heihachi and Evil Cole are the only villains to have the Light rival theme.
  • In Zeus's rival cutscene, he refers to it as a "mortal child's plaything", when, taking in mind this stage represents the PlayStation brand, it is exactly what it is.
Icon HadesSTG.pngIcon MetropolisSTG.pngIcon DreamscapeSTG.pngIcon SandoverVillageSTG.pngIcon InvasionSTG.pngIcon Alden'sTowerSTG.png
Icon StoawaysSTG.pngIcon ParisSTG.pngIcon DojoSTG.pngIcon SanFranciscoSTG.pngIcon TimeStationSTG.pngIcon FranzeaSTG.png
Icon ColumbiaSTG.pngIcon BlackRockStadiumSTG.pngIcon FearlessSTG.pngIcon GraveyardSTG.pngIcon RivalArenaSTG.pngIcon BossArenaSTG.png