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Top 10 DLC Newcomers for Super Smash Bros 4

Ever since Super Smash Bros. 4 has been introducing DLC characters, many people have been wanting certain characters to join the roster. And I'm one of them. However, as I've been watching the new DLC characters, I couldn't help but noticed that, so far, 3/4 of them were veterans, (Mewtwo and Roy were originally from Melee, while Lucas made his debut in Brawl, and Ryu is currently the only newcomer to join the Smash Bros. roster). So for this blog, I've decided to create my personal list of the Top 10 DLC Newcomers for Super Smash Bros. 4.

The Rules on this list include:

1. No Veterans will be on this list, so that means no Wolf, no Snake, (As much as I want both of them to be playable in SSB4), no Ice Climbers, no Young Link, and definitely no Pichu.

2. No Characters that are Assist Trophies, or emerge from Pokéballs/Master Balls in SSB4, so as much as I want characters like Midna, Ghirahim, and Gardevoir to be a playable character, they will be excluded from this list.

3. And speaking of Pokémon, that also leads to my 3rd rule; I'm going to exclude any character from both the Mario franchise and the Pokémon franchise from this list, mainly because each franchise has already has half a dozen, or over half a dozen playable characters in Smash 4.

4. No characters that didn't originate from a video game. So no Goku, no Shrek, and any other characters that people want in SSB4 that fit this description are forbidden.

5. Third Party Characters will be included, but only about three or so.

6. (Sorry I forgot to add this rule when I made this blog) All Third Party Character(s) must've been in at least one Nintendo console system. So no characters like Kratos, Master Chief and so forth will be on the list.

7. Lastly this is all opinion based. But you are welcome to write down in the comment section below and tell me who you think is worthy of being a playable DLC in SSB4.


Number 10[]

Tabuu for SSB4

As I've been playing the Super Smash Bros. series, the one thing I noticed is that there's no playable character from this series to represent the series. And yes, I have heard that the Master Hand is playable in Melee, but I also heard that is due to hacking, and NOT by unlocking him. I have been hoping that one day, that a character from Smash Bros. would be playable. However, as I been playing, I've also noticed that most of the characters are too big to be playable, and have moves that wouldn't really translate well as special moves. Duon, Master Hand and Crazy Hand are some examples. However there is one character that could appear as a DLC character; the main antagonist in Super Smash Bros Brawl's story mode, the Subspace Emissary, and the leader of the Subspace Army, Tabuu.

As far to my knowledge, Tabuu is the only character that originated from Smash Bros to have a humanoid form. And yes, I have also heard that Tabuu can be playable in Brawl, but again, much like the Master Hand, Tabuu is playable through hacks, not by unlocking him. Now a lot of people will probably complain that Tabuu will be too over powered if he were to appear as a playable character, and while I am partially agreeing to them, I still think that Tabuu would be a worthy character to play as. In fact, one of his Trophies, could say; "Tabuu survived his fight during the Subspace Emissary, but was severally weakened in the progress. He joined the Roster when he heard of Master Hand's true power. Believing that the Master Hand contains the remains of his power, Tabuu ventures to the Final Destination to regain what he had lost."

Moveset[]

Not to mention all of his moves could easily be translated as special moves, AND he could be the first DLC character with customizable moves. Tabuu would be a slow mover, but can be a powerful individual. And much like Rosalina & Luma, Tabuu is almost always floating an inch or two above the ground.

  • Neutral Special: Neutral Special could be Tabuu's Bullet Rain technique.
  • Side Special: Tabuu's Side Special could be his Shuriken Boomerang.
  • Up Special: Up Special could be him teleporting.
  • Down Special: And his Down Special can be Tabuu Shooting lasers out of his eyes directly below him.
  • Final Smash: Now for his Final Smash, Tabuu should obviously be a weaker version of the "Off-Wave" from his final boss battle in the Subspace Emissary. This version, like I said, is a lot weaker than before, as it'll do about 30-40% damage, per shockwave successfully hit. But it's also a bit slower than the original Off-Wave.

Taunts[]

  • Up Taunt: Raises one of his arms and a energy orb appears in his hand. He then processes to crush as he lowers his arm.
  • Side Taunt: Unfolds his arms, and thrust them back, and a massive amount of energy burst out of his body.
  • Down Taunt: Tabuu's wings temporarily appear, flaps a bit and then disappear.

Victory[]

  • Victory 1: Creates a orb with Trophies of all the opponents he defeated
  • Victory 2: Camera zooms into Tabuu's face. As the camera stops zooming, Tabuu looks at the camera.
  • Victory 3: Tabuu's wings materialize and appears to be performing the Off-Wave.

Costumes[]

  • Costume 1: Tabuu's default costume is blue.
  • Costume 2: Tabuu's skin is red. This costume, is a possible homage towards Mario.
  • Costume 3: Tabuu's skin is green. This costume is a possible homage towards both Luigi, and Link.
  • Costume 4: Tabuu's skin is half blue and half pink. This Costume pays homage towards Duon.
  • Costume 5: Tabuu's skin is white. This costume pays homage towards both Master Hand and Crazy Hand.
  • Costume 6: Tabuu's skin is yellow. This costume is a possible homage towards Pikachu.
  • Costume 7: Tabuu's skin is gold.
  • Costume 8: Tabuu's skin is dark purple. This costume pays homage towards the Shadow Bugs.


However, the only reason why I'm putting Tabuu at number 10 is because I'm not sure on whether on not he will EVER appear as a Playable character in Smash Bros, anytime. But if he does, Tabuu would definitely be a worthy choice.

Number 9[]

Rundas for SSB4

You know what franchise needs another character to be a representative? Metroid. There are, so far, 4 games in Super Smash Bros series, and there is only one character representing the Metroid series; Samus. And no, creating two different versions of Samus doesn't automatically make it two characters, it's still just one character with two different variations. So naturally, we need a new character to represent Metroid. Three characters already came to mind when it comes to who are suited best for being a representative; Ridley, Dark Samus and the SA-X. However, neither of them are on this list due to all of them having a major problem. Ridley is already in SSB4 as a Boss Character, and the creator of Smash Bros; Masahiro Sakurai, has even stated that he has no intention of having Ridley as a playable character..... even though he said something similar with the Villager from Animal Crossing, and yet he's a playable character in Smash 4. And Both Dark Samus and SA-X would be classified as clones of Samus Aran. Not to mention Dark Samus appears in SSB4 as both an Assist Trophy, and an alternate costume for Samus herself. SA-X on the other hand, would be a literal copy, paste of Samus, as it's an exact clone of Samus in Metroid Fusion. Though if SA-X ever did appear in Smash Bros, chances are it's Final Smash would be it's mutated form when Samus confronted it at the end of Metroid Fusion. But with that said, who else is there to represent Metroid? That's easy; the ice Bounty Hunter, Rundas!

Rundas is one of the three bounty hunters that Samus encounters in Metroid Prime 3: Corruption, and is arguably the most beloved and recognizable out of the three. He's from Phrygis, which is a moon of the planet Bes III.

Moveset[]

For the most part, Rundas would be a ranged fighter, and would be like the Iceman of Smash Bros. But because his an ice user, arguably, Rundas would be a bit frail, and can be somewhat easy to send him flying. Think of him as a taller version of Jigglypuff. But fortunately, his down special can prove to be his greatest ability as it can save him from being sent flying.

  • Neutral Special: Rundas' Neutral Special can be him shooting an ice ball.
  • Side Special: His Side Special can be him generating beams of ice, temporary freezing his opponent.
  • Up Special: Rundas' Up Special can be him creating an ice slide and using it to not only ram at his opponent, but to also give him great recovery.
  • Down Special: Rundas' Down Special would allow him to create ice armor that not only lowers all damage dealt towards him, but would also make it harder for opponents to send him flying off-screen. Though the Ice Armor would only last for about 15 seconds when he activates it, but it last even less time the more damage the armor absorbs.
  • Final Smash: As for his Final Smash; Rundas would enter Hyper Mode, and use his Ice Flail. You can insert the name of the Final Smash if you want. The effect of this Final Smash not only freezes the opponent(s) when it activates, but Rundas is also immune to all damage, and everyone who gets hit by the ice flail will receive 35% damage.

Taunts[]

  • Up Taunt: Arms freeze, and Rundas breaks the ice.
  • Side Taunt: Rundas spins around as a chilly breeze can be seen
  • Down Taunt: Giant icicles appear around Rundas. Rundas then breaks them with his flail.

Victory[]

  • Victory 1: Rundas uses the Ice Slide to the victory screen.
  • Victory 2: A Giant pillar of ice elevates Rundas
  • Victory 3: Rundas sees the camera and freezes it.

Costumes[]

  • Costume 1: Rundas' Default Costume is ice blue.
  • Costume 2: Rundas is orange. This Suit pays homage towards Samus Aran.
  • Costume 3: Rundas is Grey. This suit pays homage towards Ghor.
  • Costume 4: Rundas is Pink. This Suit pays homage towards Gandrayda.
  • Costume 5: Rundas is Green. This suit pays homage towards Kraid.
  • Costume 6: Rundas is dark blue. This suit pays homage towards Rundas when he was corrupted by Dark Samus.
  • Costume 7: Rundas is Red.
  • Costume 8: Rundas is black. This suit pays homage towards Dark Samus.


Overall, I think Rundas would be a cool addition to the Smash Bros roster......(Did I seriously make an ice pun just now?)

Number 8[]

King K Rool for SSB4

Yet another franchise that needs another character to represent the franchise; Donkey Kong. And, unlike the Metroid series, Donkey Kong has several characters that could appear as a newcomer; Cranky Kong, Dixie Kong, the Kong that allied Donkey Kong in DK64, and even T.T the Clock, and Taj the Elephant Genie from Diddy Kong Racing, are some examples. But let's be honest, Smash 4 needs more villains in the roster, so naturally, the only other choice is, besides those stupid Tiki villains, and that main antagonist in Tropical Freeze, in the first true villain in the series; King K. Rool.

And I'm not the only one who thinks this. King K. Rool was a large set of moves that can be translated as special moves. the King could be the second boxer in the roster, and he could also be the first large character that's a fast mover, but has rather weak attacks for a large character. And also, if King K. Rool does appear in SSB4, by pushing the down button, he should play dead like he did in Donkey Kong Country.

Though speaking of boxing, am I the only one who thinks that King K. Rool and King Hippo look somewhat alike? Seriously, just change King K. Rool's skin to a peach color, remove the crocodile snout, give him King Hippo's pants, and bam King Hippo. In fact, why not give King K. Rool an alternate costume that either give him King Hippo's color, or change him into King Hippo all in general.

Moveset[]

  • Neutral Special: As for his moveset, I think toss his crown will be his neutral special.
  • Side Special: A dash punch will be his side special, or using the gun of his the Donkey Kong Country 2.
  • Up Special: Up special would be him using his helicopter pack in DK Country 3.
  • Down Special: And his down special would be summoning a Klaptrap kremling that runs straight, and does some damage should it touch and bite the opponent. But the Klaptrap will fall off the stage, and can be destroyed is someone jumps on it. As for his Final Smash.... well..... that I can't be too sure.
  • Final Smash: I think his Final Smash should be either summoning a large horde of Kremlings that homing and attack his enemies, OR become enraged and invincible, in which all of his attacks are amplified and his speed his increased for about 12 seconds.

Taunts[]

  • Up Taunt: Fist bumps his fists, twice, and raises them with delight.
  • Side Taunt: Materializes his blunderbuss and twirls it for a moment.
  • Down Taunt: Grabs a banana, and eats it.

Victory[]

  • Victory 1: King K. Rool jumps up and down from side to side with delight.
  • Victory 2: Sits on a throne chair as a Kremling comes in with a huge tray of bananas.
  • Victory 3: Tosses his crown with delight.

Costumes[]

  • Costume 1: King K. Rool's Default Costume is green.
  • Costume 2: King K. Rool is Blue. This costume pays homage towards Kludge.
  • Costume 3: King K. Rool is Gold. This Costume pays homage towards Congazuma.
  • Costume 4: King K. Rool is Peach colored. This Costume pays homage towards King Hippo from the Punch-Out series.
  • Costume 5: King K. Rool is brown. This Costume pays homage towards his arch nemesis The Kongs, more specifically, Donkey Kong.
  • Costume 6: King K. Rool is Purple. This Costume could pay homage towards Kalypso.
  • Costume 7: King K. Rool is white, with his eyes glowing green. This Costume pays homage towards the Resident Demon from Donkey Kong 64.
  • Costume 8: King K. Rool is ice blue. This Costume pays homage towards Lord Fredrik from Donkey Kong Tropical Freeze.

Overall, King K. Rool might definitely Rool the competition...... (God, I sometimes I hate myself).

Number 7[]

Impa for SSB4

Why didn't Legend of Zelda get a new playable character for SSB4? Instead we got a the exact same characters from Brawl, with exception of Zelda and Sheik now being separate characters. What should've happened was that they got rid of Toon Link (, and maybe later have him as a DLC character), and introduced a new character like Midna, because she one of my favorite allies, or Ghirahim, cause he's one of Zelda's best villain, and this game needs more villains. But sadly those two appear as Assist Trophies which SUCKS! With that said, I think it's time for Impa to make her appearance. Uh... Impa from Hyrule Warriors, since that's my favorite adaptation of her.

After all, it's been stated many time that she is either Zelda's nursemaid, or loyal bodyguard (I personally prefer as the bodyguard). But outside of a few scenes, not including any moments from Hyrule Warriors, I never really seen Impa guarding Zelda. If anything, Link is the one who does the protecting, while Impa is doing.... something.

Moveset[]

And speaking of her Hyrule Warriors adaptation, Impa would use her Giant Sword in combat. She would be a swift fighter, with her doing only minor damage.

  • Neutral Special Her neutral special would be a water slash, in which she would perform an upper slash, and anyone who gets hit by her sword will have a water bubble engulfing their head(s), dealing damage in a similar way the Lip's Stick's Flower effect does.
  • Side Special: Side special would be her ability to generate a rainstorm of water blades, and anyone near touching distance would deal minor damage, but will build up much like the Pokémon move; Fury Swipes.
  • Up Special: Up special would be either an upper slash, that nearly every sword wielder can seem do in this game, or using the hookshot, though I personally prefer the upper slash technique.
  • Down Special: And her down special would, obviously be a counter stance, that nowadays nearly every sword wielder can perform in this game.
  • Final Smash: Now as for her Final Smash, I think it would be her equivalent of Marth, Ike, and Roy's Critical Finish, minus the health bars that appear, when the opponent gets hit. Basically, Impa's Final Smash would be her signature move in Hyrule Warrior.

Taunts[]

  • Up Taunt: Impa tosses her sword up and it perfectly lands inside the sheath.
  • Side Taunt: Impa straightens herself with her arms crossed, and swaying side to side.
  • Down Taunt: Impa kneels down and breathes deeply, and then quickly gets back up.

Victory[]

  • Victory 1: Impa kicks her sword into her sheath, which is embedded in the ground.
  • Victory 2: Impa twirls her blade around, until she stabs the blade on the ground.
  • Victory 3: Impa is seen with her hands together, head looking down, and her eyes closes, also as if she's meditating or praying. As the camera reaches her face, she quickly opens her eyes.

Costumes[]

Now when it comes to her alternate costumes, I think she should have the designs from Ocarina of Time, and Skyward Sword. And while she's has the Ocarina of Time outfit, her water element would change to shadows, since, in that adaptation, she's the Sage of Shadows. And while she's in her Skyward Sword costume, her element should change to light, as I think it's the most fitting. Not to mention her specials will remain the same, and the effect will remain the same. But the difference is that all of the lightings and effects will change depending on the element. From blue (for water), Purple-ish-Black (for Shadows), and yellow (for Light).

  • Costume 1: Impa's Default Uniform is blue.
  • Costume 2: Impa wearing a green uniform. This outfit pay homage to Link's Hero Tunic.
  • Costume 3: Impa wearing a brown uniform, while her hair is pink. This outfit pays homage to her outfit in Legend of Zelda: A Link Between Worlds.
  • Costume 4: Impa wearing a maroon outfit. This Outfit pays homage to her outfit in the Oracle games.
  • Costume 5: Impa wearing a Purple outfit. This outfit pays homage to Zelda's uniform in Ocarina of Time.
  • Costume 6: Impa wearing an all black uniform, with her skin being all black, her hair a dark grey, and her eye are glowing red. This is homage to Dark Link, as well as the dark counterpart of all the characters in Hyrule Warriors' Adventure Mode.
  • Costume 7: Impa is wearing her Ocarina of Time Outfit. While she's has the Ocarina of Time outfit, her water element would change to shadows
  • Costume 8: Impa is wearing her Skyward Sword Outfit. While she's in her Skyward Sword costume, her element should change to light

Overall I think that Impa definitely deserves to be in Sm4sh.

Number 6[]

Krystal for SSB4

You know what really pissed me off? Wolf O' Donnell NOT returning in Sm4sh. Wolf was one of my favorite characters to play as in Brawl. Me personally, I was always preferred to play as a heavy hitter, and with Wolf being a stronger but slower version of Fox, I naturally enjoyed playing as him. So you can imagine how PISSED OFF I was when I found out that Wolf wasn't playable in Smash 4. And part of me wouldn't be that annoyed if they introduced a new character to represent the Starfox series, but no, the developers decided to remove a character, and not give us someone new. But with these DLCs appearing, there's a good chance that he can make a comeback. But since this list involves Newcomers, Wolf is not on this list. However, another problem I had with Starfox characters in the Smash Bros. series, is that they are all clones of Fox, and all of them are males. So, why not give a new character a shot, and let HER be an original. That right! Number 6 is Fox's lover, and Starfox's telepath; Krystal.

Moveset[]

Like I said a few seconds ago, Starfox NEEDS a female character to represent the series, since the only three characters who represented the series are all males. And also, unlike Falco and Wolf, who are altered clones of Fox, Krystal would have her own moveset. Her main method of attacks is using her staff a both a melee weapon, and generate some magical properties.

  • Neutral Special: Her neutral special would be swing her staff around, while at the same time generating energy orbs to fly out in a horizontal path.
  • Side Special: Her side special would be using her staff to polevault sideways, and then kicking her opponent. Anyone how gets hit by her heel, when she reaches near the end of the polevault will not only be dealt with more damaged than the others, but will also be sent flying further. However, if she misses, and she's near a corner, it risks the chance of her falling off the stage.
  • Up Special: Her up special will be, temporarily summoning that pterodactyl creature, and flying upwards. Anyone near, or above the pterodactyl, will be dealt damage. And much like Zelda's Phantom Slash, if the pterodactyl is dealt to much damage, then the pterodactyl disappears, and she can't use it temporarily. Fortunately, Krystal can twirl her staff at rapid speeds and helicopter herself, but it has poor vertical recover, but great horizontal recovery.
  • Down Special: And her down special will be her using her telepathy to stun any of her opponents at touching distance. It's capable of stunning enemies around her, but it's most effective at the opponent she's facing.
  • Final Smash: Now her Final Smash is a little bit tricky for me to decide. I can't decide if she should ride the Arwing, or have her temporary turn into her alter-ego; Kursed, where all of her attacks are faster and stronger. Either way, she would be the first Starfox character to NOT use the goddamn Landmaster!

Taunts[]

  • Up Taunt: Krystal twirls her staff around.
  • Side Taunt: Krystal places her hands on her head, as she's trying to use her telepathy.
  • Down Taunt: Krystal pulls out a grenade and tosses it upwards. She then put it back in her person

Victory[]

  • Victory 1: Krystal thrusts her arm with the staff and her hand, and then slams it on the ground, as a small shockwave can be seen.
  • Victory 2: Krystal pets her pterodactyl on the side of the dinosaur's head, as the dinosaur appears to be in delight.
  • Victory 3: Krystal jumps out of the Arwing, lands and does a twirl to straighten herself with her arms crossed, and holding her staff in her right hand.

Costumes[]

Krystal's alternate costume for SSB4

Krystal's alternate costume

Now as for her outfit, Krystal standard costume will be that blue uniform that she wore in Starfox: Assault, but will also acquire her original outfit in Starfox Adventures as her eighth costume, much like how Zero Suit Samus acquired her two-piece as one of her uniform(s).

  • Costume 1: Krystal's Default Costume is blue.
  • Costume 2: Krystal's Uniform is Red.
  • Costume 3: Krystal's Uniform is Pink. This Costume pays homage towards her outfit in Starfox Command.
  • Costume 4: Krystal's Uniform is Yellow.
  • Costume 5: Krystal's Uniform is Green.
  • Costume 6: Krystal's Uniform is Gray, with her fur changing from blue to gray. This Costume pays homage towards Wolf O'Donnell from the Starfox series.
  • Costume 7: Krystal's Uniform is a Dark Blue, with her fur changing from blue to black.
  • Costume 8: Krystal is wearing her outfit in Starfox Adventures

Overall, Krystal is definitely one foxy lady that should join the roster.

Number 5[]

Magolor for SSB4

As much as I've heard a lot of people wanting Bandana Dee as a Playable character, I personally think that Magolor is the better choice. As I stated before, there are not enough villains in Smash 4's roster. And the other reason why I put Magolor over Bandana Dee; because nearly every other villain in this game is a big, slow brute. Bowser, Ganondorf, King Dedede, and debatably Wario, are heavy hitters, and they are all villain. The only exception so far is Bowser Jr. who is a fast moving fighter. So why not add more small villains to the roster? And no, Dark Pit is more of an anti-hero/anti-villain instead of an actual villain.

Moveset[]

Magolor's play style will involve him being a magic wielder, due to him wearing the Master Crown. He would be a quick and tactical fighter, as he would be better suited as a long ranged fighter. He would also be a light-weighted fighter, which him only being slightly heavier than Kirby. He would also have a bit of a hover after he performs a double jump, and after he performs his up special. And much like Yoshi, instead of generating an energy bubble to block his opponent's attack, Magolor should create a shield in the form a star, much like he did during the final boss in Kirby's Return to Dreamland.

  • Neutral Special: Magolor's neutral special would be generating star bullets at the opponent.
  • Side Special: His Side special would be his ability to summon and toss a Sphere Doomer.
  • Up Special: His Up Special would be a teleportation, in which he'll teleport wherever the analog stick is point. So if you use the teleportation ability, and point the analog stick upwards, then Magolor will teleport upwards. And if anyone is near Magolor after he teleports, then he's generate a shockwave that can deal damage to the opponent.
  • Down Special: And his Down Special will involve Magolor generating spikes at certain areas, depending on how long he charged the attack. So the longer he charges the down special, the further the spikes appear.
  • Final Smash: As for his Final Smash, definitely his final form; Magolor Soul. In this form, Magolor becomes stationed at the center of the stage, but all of his attacks and reach nearly every point of every stage. If the opponent doesn't know how to dodge correctly, then they will eventually get hit by one, or a lot of Magolor Soul's abilities, dealing heavy damage to the opponents. Magolor Soul last for about 15 seconds.

Taunts[]

  • Up Taunt: Magolor is juggling some minors.
  • Side Taunt: Magolor touches the Master Crown. The Crown begins to glow
  • Down Taunt: Magolor randomly materializes a piece of the Lor Starcutter out of his hands.

Victory[]

  • Victory 1: Magolor floats down and claps his hands.
  • Victory 2: Magolor jumps out of the Lor Starcutter
  • Victory 3: Magolor raises his hand and a large ball of dark energy emerges from his hand.

Costumes[]

  • Costume 1: Magolor's default costume is blue.
  • Costume 2: Magolor's outfit is pink. This Suit pays homage towards Kirby.
  • Costume 3: Magolor's outfit is red. This costume might pay homage towards King Dedede.
  • Costume 4: Magolor's outfit is orange. This Costume pay homage towards both the Grand Doomer, and Landia the dragon.
  • Costume 5: Magolor's outfit is purple. This costume pays homage towards Landia EX.
  • Costume 6: Magolor's outfit is black with a bit of red. This costume pays homage towards The Metal Guardian EX.
  • Costume 7: Magolor's outfit is white. This costume pays homage towards Goriath.
  • Costume 8: Magolor's outfit is a dark indigo. This costume pays homage towards his final form; Magolor's Soul.

Overall, Magolor would definitely he more than worthy to be a playable character in the Smash Bros. I just hope that one day, he actually does.

Number 4[]

Shantae for SSB4

Time for the first official 3rd party character. But first, Pop Quiz; what do you get if Jasmine from Aladdin and the Genie of the Lamp had a daughter? You get the Half-Genie, Half-Hero; Shantae. Shantae is the main protagonist in the Indie video game series of the same name. She's the hero of Scuttle Town, as well as being the guardian genie (Even though she's only half Genie). Shantae is one of the two characters on this list that are from Indie games.

Moveset[]

Combat-wise, Shantae should be a quick fighter. Her main method of attacking should be her using her hair as a whip, while at the same time using some of her magical properties as her specials. And when she performs a grabs, she uses her hair to ensnare her opponent, and either processes to kick her opponent, or waving her arms at her opponent.

  • Neutral Special: Shantae's neutral special should be generating fireballs.
  • Side Special: Side special should be her turning into an elephant, and ramming anyone at close range.
  • Up Special: Her up special involves Shantae turning into a harpy and flying upwards. While it doesn't inflict damage to her opponents, It does generate a gale a wind that causes a bit of a pushback to the opponent.
  • Down Special: And her down special involves her generating Super Pike Balls that can be used as a shield to block two attacks, inflict damage to any of her opponents at touching distance, and can even toss them, but they only have a short range.
  • Final Smash: As for her Final Smash, well, I think she uses her full genie powers, to increase the strength of her regular attacks, much like how she used her full genie powers to take on the Pirate Master. Tough she'll still receive damage from her opponent(s), but fortunately for her, Shantae doesn't receive recoil damage, and is unaffected by any other effects. And the effect only last for about 12 seconds.

Taunts[]

  • Up Taunt: Shantae does the Monkey Belly Dance.
  • Side Taunt: Shantae does the Elephant Belly Dance.
  • Down Taunt: Shantae does the Harpy Belly Dance.

Victory[]

  • Victory 1: Shantae is seen being congratulated by some of her fiends.
  • Victory 2: Shantae is belly dancing, seemingly neverending.
  • Victory 3: Shantae jumps in the air in delight as she said; "Did you see me Mom?"

Costumes[]

As for her costumes, Shantae should have several different uniforms. She should wear her red costume as her default outfit. She should also that blue dancer uniform she wore in the iOS version of Risky's Revenge. The three alternate costumes she wore in Half-Genie Hero and even wear the outfit her arch rival, Risky Boots wears in the Shantae series.

  • Costume 1: Shantae's Default Costume is red.
  • Costume 2: Shantae's outfit is blue. Shantae is wearing her blue dancer uniform.
  • Costume 3: Shatae's Outfit is Green. This costume pays homage towards either her Mermaid form, or one of her friends, the zombie Rottytops.
  • Costume 4: Shantae's outfit is Light Blue. Shantae is wearing her Patricia Wagon outfit.
  • Costume 5: Shantae's Outfit is Light Green. Shantae is wearing her Ninja Outfit.
  • Costume 6: Shantae's Outfit White. Shantae is wearing her Beach Day Outfit.
  • Costume 7: Shantae's Outfit is Brown. This costume pays homage towards her early concept art. She also wears her Red Default costume, but her hair is swapped from purple to brown.
  • Costume 8: Shantae's Outfit is Purple. This Costume not only pays homage towards her arch-rival Risky Boots, but Shantae is swapped for Risky Boots, but with Risky's hair exposed instead on hidden.

Overall, Shantae should be a newcomer for the Smash Bros series. Chances are she'll came dancing right in, if she does.

Number 3[]

Banjo & Kazooie for SSB4

Try and guess the reference as I get to number 3. Knock on the screen (*knock, *knock, *knock)! Giggle with glee! (*Duh-Hah) Ban-Jo-Ka-Zoo-Ie!!

That's right number three are my favorite duo from the glorious Nintendo 64; Banjo & Kazooie. And yes, these two are qualified as a third party character(s) as, while they were in an Nintendo console, they are now owned by Microsoft, the same people who purchases Rare, and then f*cked them up, by ruining the company that made games like the Banjo-Kazooie series, Donkey Kong 64 and Conker's Bad Fur Day raw and, sorry, no pun intended, rare. Both Banjo & Kazooie, are more than worthy to be in Smash Bros, as they were characters that originated from the Nintendo 64. And there was even rumors that someone from Microsoft actually went out of his way into creating a character model of Banjo & Kazooie for Smash 4. I am especially glad that the creator of the model changed Banjo & Kazooie's design from that P.o.S design from Nuts & Bolts, and reverted him back to his glorified N64 days. Though I know there are people who don't want Banjo & Kazooie in the game because of two reasons; one because there's the Duck Hunt Duo, and two Masahiro Sakurai stated that he didn't was characters like the Ice Climbers, because of the hardware limitation of the Nintendo 3DS, and because of the 8-player Smash from the WiiU version of Smash 4. But I can counter the second argument by having Kazooie inside Banjo's backpack all the time, and only comes out when she attack, performs a certain taunts and during victory animations. There! Dilemma solved.

Moveset[]

As for his moveset. Banjo should be able to use his fist/bear claws, while Kazooie will use her beak for combat. Banjo will be the main body, but he'll be a somewhat slow mover, but by double tapping the analog stick to cause the duo to run, Kazooie will pop out of Banjo's backpack and take over, making them run faster. The duo can also use their many abilities as special attacks. And also, much like Magolor, Banjo & Kazooie shouldn't generate the energy bubble like most of the characters are capable of generating in the Smash series. Instead the duo should use the Wonderwing ability for defense.

  • Neutral Special: Banjo & Kazooie's neutral special should be Kazooie shooting eggs out of her mouth. when using this special, the egg bombardment starts off with the regular eggs. Banjo & Kazooie will fire continuously by either holding the Special Button, or by tapping in rapid session. But by performing to much, than Banjo & Kazooie, will temporarily run out. By pressing the neutral special again, Kazooie will fire out Fire Eggs, in which they inflict temporary burn damage. Doing it again and Kazooie will shoot Grenade Eggs. Grenade Eggs, are the strongest of the eggs Kazooie spits out, but if the duo is too close to the grenade eggs when they fire them, the explosion will hurt them, and even their allies. And by using the neutral special one more time, Kazooie will spit out Ice Eggs, the second weakest of the four eggs Kazooie spits out, besides the Regular eggs. But if the Ice Eggs hit the opponent, then it will freeze the opponent. After which, by pressing the Special Button, the cycle goes back to regular eggs.
  • Side Special: Side Special will involve Banjo swing his backpack as a weapon. If he's in the air, then he can temporary hover in the air, making this a decent move for recovery.
  • Up Special: Up Special, causes a Flight Pad to materialize underneath Banjo & Kazooie, which causes the duo to fly upwards, but they don't have Red Feathers to help them continue flying so they can't fly, nor hover for too long. If Banjo & Kazooie are in the air, the Flight Pad will materialize underneath them. And after the duo use the pad, the pad will fall straight down, inflicting damage underneath the descending Flight Pade
  • Down Special: And their Down Special is actually two moves; the Beak Buster and Beak Drill. If Banjo and Kazooie are on the ground, then the duo use the Beak Buster. But if the duo are suspended in the air, then they will perform the Beak Drill. But if the duo use the Beak Drill and they are above a bottomless pit, then they will lose a life.
  • Final Smash: As for the Final Smash, well, everyone has their choices, but I personally think having the duo transform into the Daddy T-Rex from Terrydactyland should be the duo's Final Smash, since that is the strongest transformation in Banjo-Tooie. In this form, Banjo & and Kazooie are so big that they are in the background. The player can move the Daddy T-Rex from side-to-side Their only method of attack is a loud roar that inflict some damage to though outside of the shockwave, and can even stun them if they block. And the opponent(s) that are in the center caused by the shockwave then it's an instant KO. But the KO will result in the opponent(s) slamming onto the screen and sliding down in defeat. The effect of this Final Smash should only last for about 12 seconds.

Taunts[]

  • Up Taunt: Kazooie beaks at Banjo's Head. Do this several times and the taunt will change to Banjo grabbing Kazooie's neck, strangling her, and pulling her neck up and down, until she coughs and goes by inside the backpack.
  • Side Taunt: Banjo jumps up with a Jiggy in his hand. Kazooie then emerges from the backpack and "eats" the jiggy.
  • Down Taunt: A Jinjo of random color flies around Banjo & Kazooie and screams out "JINJO!!!".

Victory[]

  • Victory 1: Both Banjo and Kazooie are celebrating their victory, as Banjo is playing the banjo, while Kazooie is playing the horn/kazoo.
  • Victory 2: Banjo and Kazooie dances in celebration, and takes a bow.
  • Victory 3: Kazooie is out of the backpack. Banjo is seen with his arm wrapped over Kazooie. Banjo looks at the camera and gives the viewer the thumbs up with his free hand.

Costumes[]

  • Costume 1: Banjo & Kazooie's Default Costume is Brown and Red.
  • Costume 2: Banjo & Kazooie's Costume is Black and Blue. These Costume colors are based on the Black Bear for Banjo, and the Blue Jay for Kazooie.
  • Costume 3: Banjo & Kazooie's Costume is White and Black. These Costume Colors are based on the Polar Bear for Banjo and the Crow/Raven for Kazooie.
  • Costume 4: Banjo & Kazooie's Costumes are Green and Yellow. These Costume colors pay homage towards Gruntilda for Banjo, and a yellow canary for Kazooie
  • Costume 5: Banjo and Kazooie's Costumes are Brown and Green. These Costume Colors are based on Banjo's default color, but Kazooie is in her Dragon Form from Banjo-Tooie.
  • Costume 6: Banjo & Kazooie's Costume is Black and Red. These Costume Colors are based on the Black Bear for Banjo, and Chilli Billi from Banjo-Tooie for Kazooie, in her dragon form.
  • Costume 7: Banjo & Kazooie's Costume is White and Ice Blue. These Costume Colors are based on the Polar Bear for Banjo, and Chilly Willy from Banjo-Tooie for Kazooie, in her dragon form.
  • Costume 8: Banjo & Kazooie's Costumes are Green and Silver. These Costume colors pay homage towards Gruntilda for Banjo, and Mingy Jongo from Banjo-Tooie from Banjo-Tooie for Kazooie, in her Dragon Form.

Overall I think the duo of Banjo & Kazooie NEED to make a comeback, and return from the failure of Banjo-Kazooie: Nuts & Bolts.

Number 2[]

Shovel Knight of SSB4

Sharpen thy steel Shovel Knight. Out of all the Indie Video Game characters, Shovel Knight is the one I think is the most fitting to be in Smash 4, let alone the entire Smash Bros. series. Because he's from a 2D side-scrolling game, nearly every move he can use, learn, and acquire can easily be translate as a move in the Smash Bros series. Not to mention, he could arguably be the first character to use a shovel as a weapon. And yes! I know that the Villager does have a shovel he uses, but he only uses it when he uses his down smash, so he doesn't qualify.

Moveset[]

Combat-Wise, Shovel Knight will be a surprisingly athletic fighter, with his main weapon being the Shovel Blade. But like the Shovel Knight game when he could only attack what's in front of him, not including him using the pogo-shovel technique, Shovel Knight can attack upwards, and while crouching. Not to mention all of his Special moves, are the Relics he acquired during his adventures to reach the Tower of Fate.

  • Neutral Special: Neutral Special will allow Shovel Knight to use his Flare Wand. By pressing the "Special" Button, the Flare Wand will only generate one fireball. But by holding it for a few seconds, and letting go, the flame wand will generate three fireballs, in which the middle will fire horizontal, while the one above will fire diagonally upwards, and the one below the middle fireball will fire diagonally downward.
  • Side Special: Shovel Knight's Side Special will allow him to use the Dust Knuckles. The Dust Knuckles can be used, nearly, repeatedly, which can be used to save him from falling off the stage. But sadly, the Dust Knuckles has terrible attack power, it doesn't cause the opponent(s) to be pushed back, and it's near-impossible to KO the opponent(s).
  • Up Special: The Up Special allows Shovel Knight to use the Propeller Dagger. Unlike Shovel Knight, where the Propeller Dagger can only fly straight, the Propeller Dagger can cause Shovel Knight to fly upwards. Anyone you gets hit at the tip, when the Propeller Dagger effect is uses will be dealt more damage. Unfortunately, the Propeller Dagger can only be used once, and leave Shovel Knight vulnerable when he's falling.
  • Down Special: Shovel Knight's Down Special will allow him to use the Phase Locket. When he uses the Phase Locket, he enters in a state of invincibility for about three to four seconds. However, he can't use The Phase Locket as soon as the effects wear off, as it takes about a minute or so before the Locket can become active again. If Shovel Knight does use the Phase Locket as soon as the invincibility wears off, Shovel Knight will looks at the Locket wonder why isn't it working. This will cause him be stuck for a few seconds, leaving his vulnerable to an enemy's attack.
  • Final Smash: And as for his Final Smash, I personally think that the War Horn is best suited as his Final Smash. The War Horn would deal devastating damaged to the opponent(s). And anyone who is at least 55% damaged or higher will be KO'ed. Only those with excellent dodging skills will be able to avoid damage. If there's anyone who uses the energy shield while Shovel Knight is using his Final Smash, the shield will break, causing them to be dizzy, and vulnerable for Shovel Knight, and/or his allies to attack them.

Taunts[]

  • Up Taunt: Shovel Knight thrust his shovel up and down.
  • Side Taunt: Shovel Knight drinks a random ichor from the Troupple Chalice.
  • Down Taunt: Shovel Knight jumps and flips around back where he was.

Victory[]

  • Victory 1: Shovel Knight jumps upwards trying to grab a falling Shield Knight.
  • Victory 2: Shovel Knight is seen grabbing treasure out of a treasure chest. He then pops out with a gem of the highest worth.
  • Victory 3: Shovel Knight is seen sleeping with Shield Knight on a log, near a fireplace.

Costumes[]

Shovel Knight's Alternate Costume The Black Knight for SSB4

The Black Knight as Shovel Knight's alternate costume

As for his costumes, his blue armor should obviously be his default costume. He should also have the other armors he acquired on his travels, like the purple armor, red armor, silver armor, gold armor, and so forth. And his eighth costume should be the Black Knight completely replacing Shovel Knight, with the announcer screaming out "Black Knight" instead of "Shovel Knight".

  • Costume 1: Shovel Knight's Default Costume is Blue.
  • Costume 2: Shovel Knight's Armor is Red. This Costume pays homage towards Shovel Knight Armor; The Final Guard
  • Costume 3: Shovel Knight's Armor is Purple. This Costume pays homage towards Shovel Knight Armor; The Conjurer's Coat.
  • Costume 4: Shovel Knight's Armor is Silver. This Costume pays homage towards Shovel Knight Armor; The Dynamo Mail.
  • Costume 5: Shovel Knight's Armor is Gray. This Costume pays homage towards Shovel Knight Armor; Mail of Momentum.
  • Costume 6: Shovel Knight's Armor is Gold. This Costume pays homage towards Shovel Knight Armor; the Ornate Plate.
  • Costume 7: Shovel Knight's Armor is Orange. This Costume pays homage towards Shovel Knight's lover; Shield Knight.
  • Costume 8: Shovel Knight's Armor is Black. This Costume not only pays homage towards The Black Knight, but Shovel Knight is also swapped for the Black Knight.

Overall, I think Shovel Knight should appear in the Smash Bros. series, especially since, for what I've heard, Japan hasn't gotten Shovel Knight, yet. So this could be a great way for Japan to know about our beloved shovel-wielding knight, much like how Japan introduced us American with Marth and Roy, as well as the Fire Emblem series through Super Smash Bros. Melee.

The Five Runner Ups[]

Before I get to number one, here are some Honorable Mentions.

5[]

Honorable Mention -5, Black Shadow

Honorable Mention #5; Black Shadow

Any character from the F-Zero series. I'm putting the entire character roster of the F-Zero series at the honorable mentions mainly because of two reasons. One, I have no experience with the Franchise, so I have no idea how they are like. And two, even if another F-Zero character finally DID appear as a playable character, I'm partially concern that he or she might be a clone of Captain Falcon. But if I were to guess who had the highest chance of appearing as a playable character, besides Captain Falcon, cause he's already playable in the Smash Bros series, and Samurai Goroh, because he's an Assist Trophy, I strongly think that the main antagonist of the series Black Shadow has the highest chance. But even then, he might as well be a clone of Ganondorf, with a Final Smash in a similar fashion towards Captain Falcon's Final Smash.

4[]

Honorable Mention -4 Viridi

Honorable mention #4: Viridi.

While Viridi is a beloved character in the Kid Icarus series, I honestly don't see appearing as a playable character anytime soon. I mean, I think she could use her staff as a weapon, and maybe have some plant-like abilities to ensnare her opponent(s), but unless we see her in action, which she never does in the game, I'll keep her as an honorable mention. Although to be fair, I can see that her Final Smash would definitely be her unleashing a Reset Bomb.

3[]

Honorable Mention -3 The Inklings

Honorable Mention #3: The Inklings

You'd figure that with all the build-up with Splatoon before it was out for the public to play, The Inklings would appear as their own separate DLC characters. But instead (*sigh) they are DLC for costumes for the Mii Gunner, as well as a Squid Hat for a headpiece. This is such a let down, that I highly doubt that the Inklings will ever appear as a playable DLC character in Super Smash Bros 4. This is especially disappoint as they have an entire moveset that could translate in SSB4, as well as their Final Smash easily being that Paint Bomb that is seen in several commercials. Let's hope that the Inkling do appear in Super Smash Bros 5, if it ever is made.

2[]

Honorable Mention -2 Nana & Popo

Honorable Mention #2: Nana and Popo

You know how Masahiro Sakurai stated that the Ice Climbers are not going to be in SSB4 because of the hardware limitations of the 3DS, and the 8-Player Smash on the WiiU? Well, I think I know of a solution; just remove one of the Ice Climbers, make it Ice Climber, in which four costumes will be called Nana, and the other four will be called Popo, change some of the moves that focus on one Ice Climber, and especially change that god-awful Final Smash, and BAM!Tthe Ice Climber makes a comeback. The only reason why I'm putting the Ice Climber at the honorable mention, because this is technically cheating due to both Nana and Popo are veterans since Super Smash Bros Melee.

1[]

Honorable Mention -1 Gardevoir & Blaziken

Honorable Mention #1: Gardevoir and Blaziken

Because of my rule of excluding Pokémon on this list, I'm putting two Pokémon I've been wanting as Playable characters in the Smash Bros series; Gardevoir and Blaziken. The reason why Gardevoir is because she is one of my favorite Pokémon introduced in Generation III, and I always felt that she needed more respect instead of having her emerge from a Pokéball, and using Reflect. And Her Final Smash could easily be her Mega Evolving into Mega Gardevoir.

As for Blaziken, I think he would be a better Pokémon to be playable instead of Charizard (Even though I like Charizard). And muck like Gardevoir, Blaziken's Final Smash should be him Mega Evolving into Mega Blaziken.

Number 1[]

Hades for SSB4

And the Number one Newcomer I like to see as DLC in Super Smash Bros 4 IS..........

Nothing! I have no number 1 (* Makes Woody Woodpecker's laugh). So thank you for joining my countdown, and I'll see you next time......

???: Not so fast Veny-Weny.

Huh? Did you hear something? Cause I didn't....

???: I said; "Not so fast Veny-Weny."

A large claw emerges and rips the screen, revealing the ominous, and comedic sounding voice.

Hades: Sorry to keep you want... But this list was saving the BEST FOR LAST!!!

A Banner appears saying Hades Trolls the Game!

Hades? What are you doing here?

Hades: Oh, I heard that you were making a list about DLC Newcomers for Super Smash Bros 4. So I decided to pay you a visit and see if you hadn't forgotten about me, which apparently you did!

Actually, I didn't forget.

Hades: Huh?

I only said this so you could join me at number one, which is you Hades.

Hades: Ohh! Aren't you the devious one? Well count me in into talking about me! I do it all the time...

Okay then. Well folks, if you haven't guessed, number one if Hades from Kid Icarus: Uprising. Out of all the characters in the Kid Icarus series, Hades is easily one of my favorite character. And when it was revealed that Hades wasn't going to be in Super Smash Bros 4, I died a little inside.

Hades: As did I, Mr. Venage.

Why didn't you join the roster anyway Hades

Hades: You see, I never received a call from Nintendo asking if I wanted to join Super Smash Bros. That or maybe it's because I was a disembodied voice during the casting.

But that still doesn't explain why you did appear in Palutena's Guidance in the WiiU version of this game. You could've easily appeared trolling Pit when he was confronting characters like Bowser, Ganondorf, and even the Duck Hunt Dog.

Hades: Like I said, Nintendo never called me. But now, NO MORE! It's my time to shine. Care to talk about of my possible moveset Mr. Venage?

Let's Hades. Let's.

Moveset[]

When it comes to Hades' moves, we think that he'd be a heavy hitter, and be surprisingly quick for a brute, Basically, he'd be as strong as Ganondorf, though he'd be about as quick a Bowser.

Hades: You know, I've been watching your countdown, and I haven't noticed a character who's a heavy hitter, even though you stated that you prefer heavy hitters over quick strikers.

As I was saying, Hades would also be close range fighter, with some projectiles for his specials.

  • Neutral Special: Hades: My Neutral Special will involve me shooting a laser from my palms. However it would only do minor damage if the player unleashes instantly. After a six second charge, my laser will reach it's full power, and can deal about 12-14% damage, and even more damage if the opponent(s) is a point blank when I fire.
  • Side Special: Hades' Side Special involve his grabbing his opponent with a energy ball. And while they are trapped the player can do one of four things.
    • Hades: If the player launches the opponent upwards, then a laser shoots them back down.
    • If the player launches them downwards, then Hades will perform a powerful stomp at the stunned opponent.
    • Hades: Tossing them away from me will case me to unleash a barrage of energy balls at them, though sadly this is the weakest of the four abilities, as, for the most part, the energy balls miss the target, which causes the damage they receive to be about 8-12%.
    • And finally, by bring the opponent towards Hades, then a drill will come out of his chest, and skewer them.
  • Up Special: Hades: My Up Special would obviously be my teleportation ability, and by pressing the attack button at the right time, I can strike one of my opponents
  • Down Special: Hades' Down Special would be a drop kick is a similar fashion towards one of the Mii Brawler's specials. And much like the Mii Brawler, if Hades perform this technique above a bottomless pit, then it's an instant KO.
  • Final Smash: Hades: And finally, my Final Smash. Isn't it obvious? My Final Smash will be my outfit that I wore during my final battle with Pitty-Pat; The Devastation Ensemble. Basically, I can my clothes into something more fitting in the field of battle. While wearing this, not only do all my attacks get stronger, but I also grow in size. Some of my moves also gain additional effects including paralyses, a flower growing on my opponent(s) head, gaining a burning aftereffect, freezing them, any many more. OUH, I am such a cruel god. Sadly though, this Final Smash only last for 12 seconds.

Thanks for joining me Hades. Now can I talk about you Taunts and Victory?

Hades: It's been a privilege. And yes, now, you can talk more about me. I must bid you adieu.

Taunts[]

  • Up Taunt: Hades' grabs a random soul and eats it.
  • Side Taunt: Hades randomly poses as one of his sprits in Kid Icarus: Uprising.
  • Down Taunt: Hades shrugs his shoulders and says one of three lines; "Don't troll the King of Trolls!", "Insolent Pest!", or "Oh, Please...."

Victory[]

  • Victory 1: The screen is black as Hades' claw rips the screen revealing himself and a evil looking grin.
  • Victory 2: Camera zooms in at Hades, with his arms at his waist, as he's laughing evilly, and yet in a comedic fashion.
  • Victory 3: Hades grabs the Camera and says; "You stood no chance against me."
    • Victory 4: (If Hades defeats Pit) Hades grabs the Camera and says; "Looks like you're no longer the strongest Nintendo Character Pitty-Pat!."
    • Victory 5: (If Hades defeats Palutena) Hades grabs the Camera and says; "Care to go on that date now Pretty Palutena?"
    • Victory 6: (If Hades defeats Dark Pit) Hades grabs the Camera and says; "Aw, it looks like Emo-Pit bit the dust."
    • Victory 7: (If Hades defeats a female character, which in includes female Robin, Female Villager, and female Wii-Fit Trainer, excluding Palutena, or fought in an all-women battle and won) Hades grabs the Camera and says; "I love me a feisty woman."
    • Victory 8: (If Hades defeats Ganondorf) Hades grabs the Camera and says; "Ganondorf? More like Ganon-Dork!"
    • Victory 9: (If Hades defeats Hades) Hades grabs the Camera and says; "There is only ONE Hades in this GAME!"

Costumes[]

Now, keep in mind, Hades has a plethora of colors, so I'm only going put a singular color that takes over most of his body.

  • Costume 1: Hades' Default costume is Purple.
  • Costume 2: Hades' Costume is White. This Costume pays homage towards Pit.
  • Costume 3: Hades' Costume is Black. This Costume pays homage towards Dark Pit.
  • Costume 4: Hades' Costume is Blue. This Costume pays homage towards both Pandora and Amazon Pandora.
  • Costume 5: Hades' Costume is Orange. This Costume pays homage towards Pyrrhon.
  • Costume 6: Hades' Costume is Magenta. This Costume pays homage towards the Magenta Hewdraw Head.
  • Costume 7: Hades' Costume is Gray. This Costume pays homage towards Magnus.
  • Costume 8: Hades' Costume is Rose-Colored. This Costume pays homage towards Viridi.

Overall, Hades NEEDS to be it Smash and will be my Number 1 character on this list until he does. Well that finished my list of the Top 10 DLC Newcomers for Super Smash Bros. 4, I hope you enjoyed. And if there are any characters you think should be on the list, or at the very least and honorable mention, leave a comment on the comment section below.

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